UX and 3d Modeling
1983 to Present
UX Experience Since 1984
When I started my professional programming position at Upjohn’s, my first task was cleaning data within ‘soon to be decommissioned systems’. I soon observed that adding additional, unnecessary fields was a common practice. I remember the countless hours I spent scrubbing data so that we could offload old Fortran records into our new Oracle Intranet'. It amazed me how many duplicates I found, but the biggest surprise was the number of obsolete records and fields that were not used. So, I disregarded them during the join process when I uploaded the old data sets into new systems.
How Does This Relate to UX?
In our new ‘Intranet’ we used MS Visual Basic as our front end (GUI). This was great and for the first time, the hidden records from within in the dBase were now more transparent, including the functionality and purpose of the system. We made user interfaces that were intuitive and purposeful and helpful not only for the users, but were also more efficient to cross-train new programmers as well.
However, I saw that here too we somehow thought that the more we added, the more impressive it looks?
For me, more is never better, 'best' is better.
UX in My Own Words
UX, in my experience, starts with the consumer/user. It has to be simple, intuitive, capable, and functional and it has to be an invaluable asset to completing one's objectives.
3d Modeling • 1988
I remember buying PC Magazine every month in the late 1980s. It was here that I first learned about TrueSpace and how you could create 3d objects and worlds. So, with some very respectful negotiating skills, I was able to convince my wife that this was an investment. Besides buying the new 3d software, I was able to upgrade my PCs ram from 4MB to 16MBs of ram ($750) so that I could learn this highly touted new 3d Modeling software called TrueSpace, also known as Calgary.
• MS DOS
• MS Basic
• Visual Basic
• MS Access MySQL dBase
• TableTrans (Oracle Server GUI)
Past Hardware History
I used to sell PC XTs while working at Upjohn Pharmaceuticals. I can remember using 5 1/4 inch floppy discs, and how spectacular it was to upgrade to the newer 3 1/2 inch solid plastic, 1.44 MB discs! Next came Seagate hard drives, 286s, 386s, 486s, and the race was on and it has never slowed down for a moment.
The company TrueSpace was founded in 1985 by Roman Ormandy. A prototype 3D video animation package for the Amiga Computer led to incorporating Octree Software in 1986. From 1988 to 1992, Octree released several software packages, including Caligari1, Caligari2, Caligari Broadcast, and Caligari 24. Caligari wanted to provide inexpensive yet professional industrial video and corporate presentation software. In 1993 Octree Software moved from New York to California and became known as Caligari Corporation. In 1994, TrueSpace 1.0 was introduced on the Windows platform.
Non-Destructive Hard Surface Modeling
with Blender Open Source
Blender is a free and open-source 3D computer graphics software tool set used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games. Blender's features include 3D modeling, UV mapping, texturing, digital drawing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animation, match moving, rendering, motion graphics, video editing, and compositing.